Basics of game design: Difference between revisions
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==Progressive LARP== | ==Progressive LARP== | ||
==Design resources== | ==Design resources== | ||
I have taken part in a couple of panels at PAX about designing LARP games.<br> | |||
Here is some footage of the first one.<br> | |||
https://www.youtube.com/watch?v=1Y-nYRIGiE8 | |||
[[Category:Larp]] | [[Category:Larp]] | ||
[[Category:Tome]] | [[Category:Tome]] |
Revision as of 06:58, 7 June 2017
Back to the Tome of LARP
This will be elements of game design as appropriate to LARP, but several concepts work with other games.
Suspension of disbelief
Player agency
Types of players
Types of games
Combat vs conflict
Progressive LARP
Design resources
I have taken part in a couple of panels at PAX about designing LARP games.
Here is some footage of the first one.
https://www.youtube.com/watch?v=1Y-nYRIGiE8